Rules
Due to: the remote nature of the competition, competitor requests, and the desire to finish all round in the designated three day timeframe, some event rules have been modified specifically for Cloud Games.
In most situations, disciplines closely follow the USPA Skydiver Competition Manual.
Click on an event below to find the draw, rules, and format used for this competition.
Events
4-Way VFS Open
4-Way VFS Advanced
4-Way VFS Intermediate
2-Way MFS Open
2-Way MFS Advanced
2-Way MFS Intermediate
4-Way FS Open
4-Way FS Advanced
4-Way FS Intermediate
4-Way FS Beginner
8-Way FS Open
8-Way FS Advanced
8-Way FS Intermediate
10-Way FS
3-Way FS Rookie
Artistic Freestyle- Compulsories Only
Artistic Freestyle Intermediate - Compulsories Only
Wingsuit Performance (2025 updates pending)
Wingsuit Acro- Intermediate (2025 updates pending)
Wingsuit Acro- Open (2025 updates pending)
CRW 2-Way Sequential (4 rounds)
CRW 4-Way Mixed (2 rounds sequential + 2 rounds rotes)
Sky Surfing - Meter Class, Side Stance (5 rounds)
Sky Surfing - Independent Class, InLine (5 rounds)
Weather Rule
If a team is unable to finish their rounds due to weather (not by choice or personal time constraints), their score for remaining rounds = Average score for rounds completed - 10%. This still means the team’s best choice is to finish, but if they cannot jump, they won’t just get a 0 and lose significant ranking due to weather.
Example:
4-way FS team has completed 7 rounds with an average score of 10 points per round.
Significant weather rolls in on Sunday and they are unable to complete the remaining 3 rounds.
For rounds 8, 9, and 10 they will receive a score of 9 for each (10 point average - 10% penalty = 9 point).